Which one of the following words/phrases is most appropriately used to denote “an interoperable network of 3D virtual worlds that can be accessed simultaneously by millions of users, who can exert property rights over virtual items”?

(a) Big data analytics

(b) Cryptography

(c) Metaverse

(d) Virtual matrix

The correct answer is (c) Metaverse.

  • Metaverse: The term “metaverse” refers to an interoperable network of 3D virtual worlds that can be accessed simultaneously by millions of users, who can exert property rights over virtual items.

Explanation of other options

  • (a) Big data analytics:
    • Definition: Big data analytics involves methods, tools, and applications used to collect, process, and derive insights from varied, high-volume, high-velocity data sets.
    • Usage: It is primarily used for analyzing large data sets to uncover hidden patterns, correlations, and market trends, not for creating or managing virtual worlds.
  • (b) Cryptography:
    • Definition: Cryptography is the process of hiding or coding information so that only the intended recipient can read it.
    • Usage: It is used for securing communications and data, ensuring confidentiality, integrity, authentication, and non-repudiation, but not for creating virtual worlds.
  • (d) Virtual matrix:
    • Definition: This term is not commonly used in the context of 3D virtual worlds or networks and does not fit the description provided.
    • Usage: It is not a recognized term in the context of interoperable networks of 3D virtual worlds.

Learn more:

Metaverse:

  • Definition: The metaverse is a vast, interconnected network of 3D virtual worlds where users can interact, own virtual items, and experience a sense of presence.
  • Key Features:
    • Virtual Worlds: Computer-generated environments that users can explore and interact with.
    • Three-Dimensional: The metaverse is inherently 3D, providing a more immersive experience than the traditional internet.
    • Real-Time Rendered: Virtual worlds respond to user inputs in real-time.
    • Massively Scaled: Capable of supporting millions of users simultaneously.
    • Interoperable Network: Users can carry personal information and virtual items across different virtual worlds.
    • Persistence: The metaverse is always on and accessible.
    • Synchronous: Users can share experiences in real-time.
    • Unlimited Users and Individual Presence: Supports millions of users, each with their own avatars and perspectives.
  • Technologies Involved:
    • Virtual Reality (VR): Provides a fully immersive experience through VR headsets and haptic feedback devices.
    • Augmented Reality (AR): Overlays digital information on the real world, enhancing user interaction with their environment.
    • Blockchain and NFTs: Used for securing transactions and ownership of virtual items within the metaverse.
    • Cryptocurrencies: Often used as the medium of exchange within virtual economies.
  • Applications:
    • Gaming: Platforms like Roblox, Minecraft, and Fortnite are early examples of metaverse-like experiences.
    • Social Interaction: Users can meet, socialize, and collaborate in virtual spaces.
    • Commerce: Virtual stores and marketplaces allow users to buy and sell virtual goods.
    • Education and Training: Virtual classrooms and training environments provide immersive learning experiences.
    • Work and Collaboration: Virtual offices and meeting spaces enable remote work and collaboration.
Reflection in IAS EXPRESS

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